Call of Duty 4: Modern Warfare is a 2007
first-person shooter video game developed by
Infinity Ward and published by
Activision for
Microsoft Windows,
OS X,
PlayStation 3,
Xbox 360, and
Wii. A
handheld game was made for the
Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Microsoft Windows. It was released for OS X in September 2008, then released for the Wii in November 2009, given the subtitle
Reflex Edition. It is the fourth installment in the
Call of Duty video game series, excluding
expansion packs, and is the first in the
Modern Warfare line of the franchise, followed by a direct sequel,
Call of Duty: Modern Warfare 2 as well as the first game in the series to have a
Mature rating. The game breaks away from the
World War II setting of previous games in the series and is instead set in modern times. Developed for over two years, the game uses a proprietary
game engine. On September 10, 2009, it was published in Japan by
Square Enix.
The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the
Middle East, and an
ultranationalist movement starts a
civil war in Russia. The conflicts are seen from the perspectives of a
U.S. Force Reconnaissance Marine and a
British SAS commando, and are set in various locales, such as the
United Kingdom, the
Middle East,
Azerbaijan,
Russia, and
Ukraine. The
multiplayer portion of the game features various
game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
Critically acclaimed, the game received an aggregated score of 94% from both
GameRankings and
Metacritic. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including
IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013.
Gameplay
As opposed to earlier games in the
Call of Duty series, the game features modern equipment and new features, many exclusive to the multiplayer part of the game, such as "killstreaks"; killing a number of enemies without the player dying in between kills allows access to various assets including airstrikes and helicopter support. A character can be positioned in one of three stances: standing, crouching, or prone, each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.
Campaign
The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the
heads up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After the credits, a special epilogue mission is unlocked for play, featuring a four-man squad retrieving a VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape before the plane is destroyed.
[4]
Multiplayer
Call of Duty 4: Modern Warfare features team-based and
deathmatch-based
multiplayer modes on various maps. Each
mode has an objective that requires unique strategies to complete.
[5] Players can call in
UAV reconnaissance scans, air strikes, and attack helicopters, when they achieve three-, five-, and seven-enemy kill streaks respectively.
[4] A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.
[5]
The player's performance in the multiplayer mode is tracked with
experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.
[6]
Completing a challenge grants
experience points and may unlock weapon attachments. As a player's level increases by gaining experience points within online games, it unlocks new weapons, perks, or challenges. As the player advances in levels, they earn the ability to customize their classes; this includes selecting their main weapon, side arm and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live
grenade when the player is killed. The player is also given the choice to complete challenges in order to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter or performing a number of head shots. Additionally, when the player attains a certain amount of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.
[4]
Campaign
Characters
During the single player campaign, the player controls six different characters from a
first-person perspective. The player assumes the role of recent
British Special Air Service(SAS) recruit Sergeant John "Soap" MacTavish for most of the game, starting with his enrollment in the 22nd SAS Regiment.
[7] Sergeant Paul Jackson is part of
USMC 1st Force Recon deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1.
Captain John Price (voiced by actor
Billy Murray) is an SAS officer who is playable in two flashback missions from 1996 in which he is still
Lieutenant. The player also assumes the role of an American thermal-imaging TV operator aboard a
Lockheed AC-130 gunship during one level, and a British SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled "Mile High Club". Finally, the player may control Yasir Al-Fulani, the
president of the unnamed Middle Eastern country in the game before he is executed, although he has no freedom of action beyond turning his head.
[5][7][8]
The game's
non-playable characters (NPCs) feature prominently in the story: Captain Price and his right-hand man, Gaz (voiced by
Craig Fairbrass), serve as mentors to Soap. Jackson's USMC platoon is led by Lieutenant Vasquez (voiced by
David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies Soap in Russia. Sergeant Kamarov leads the Russian loyalists that aid SAS and USMC forces. "Nikolai" is a Russian informant who helps the SAS. Captain MacMillan is Price's mentor and
commanding officer during a flashback.
The antagonists in the story include Imran Zakhaev (voiced by
Yevgeni Lazarev), the leader of the Russian
ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the
Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the ultranationalist party.
[5]
Plot

Part of the game takes place in
Pripyat, Ukraine, featuring several iconic aspects of the abandoned city, such as this square.
In 2011, a civil war has broken out in
Russia between its government and
ultranationalists who seek to restore Russia to its
Soviet-era glamor. Meanwhile, a separatist group led by Khaled Al-Asad seizes power in a "small but oil-rich" country in the
Middle East through a
coup d'état. Al-Asad is ruthless and has extreme
anti-Western views, which prompts the
United States to invade the country. In the afternoon of the second day of invasion, a
platoon of
USMC 1st Force Recon is sent to capture Al-Asad. The platoon attacks a TV station in which Al-Asad was thought to be broadcasting live and then engages in urban combat in an unnamed city south of the capital. In the meantime, a British
Special Air Service (SAS) squad led by Captain Price conducts two important operations, one on a ship in the
Bering Strait and one in Russia.
Intelligence gathered from the two missions indicates that Al-Asad may be in possession of a Russian
nuclear device.
In evening of the third day, the U.S. launches a full-scale assault on Al-Asad's presidential palace in spite of the SAS warning about the possible nuclear device. As
U.S. Navy SEALs invade the palace, the Marines engage Al-Asad's ground forces. The assault, however, ends in catastrophe when the nuclear device suddenly
detonates, wiping out most of the city along with everyone in it.
Refusing to assume Al-Asad dead, Price's strike team supported by Russian loyalists attacks a potential safe house in a village in
Azerbaijan to eradicate the occupying Russian forces and capture Al-Asad. Shortly into the
interrogation, Al-Asad's phone rings. After hearing the voice of the caller, Price executes Al-Asad and reveals that the caller was the leader of the ultranationalists: Imran Zakhaev.
A joint task force composed of the SAS, Force Recon, and the Loyalists attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts but as they corner him on the roof of an apartment building, Victor commits suicide. Enraged, Zakhaev retaliates by launching nuclear
intercontinental ballistic missiles at the
U.S. Eastern Seaboard, which could kill 41 million people. The SAS and Force Recon, however, manage to seize the
launch facility's command room and
remotely destroy the missiles over the
Atlantic Ocean. They escape the facility in military trucks with Zakhaev's forces in hot pursuit.
An ultranationalist
Mi-24 Hind helicopter destroys a vital bridge and traps the joint force. The ensuing fight with ultranationalists leaves everyone in the joint force either dead or severely wounded. Zakhaev himself arrives and begins killing wounded soldiers when loyalists suddenly destroy his Mi-24 Hind and join the fray. Zakhaev is shot dead. Loyalist forces start tending to the wounded immediately.
In the outro, the missiles incident and the ultranationalists' support of Al-Asad are hushed up, thus causing the events of
Call of Duty: Modern Warfare 2.
Development
Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years. After
Call of Duty 2, the
Infinity Ward team decided to move away from the
World War II environment of previous games in the series. This resulted in three game concepts:
Call of Duty 4: Modern Warfare,
Call of Duty: Modern Warfare 2 and
Call of Duty: Modern Warfare 3. While developing the story for
Call of Duty 4, Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at
Marine Corps Air Ground Combat Center Twentynine Palms, a training facility in the
California desert. This helped the developers to simulate the effects of being near an
Abrams tank when it fires. The team also talked with
U.S. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise
motion capture sessions and the
artificial intelligence design of the game.
[9]
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The kill streak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.
[10]
Audio
Most of the music for
Call of Duty 4: Modern Warfare was written by British composer
Stephen Barton, who had also contributed to
film scores by
Harry Gregson-Williams, to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site.
[11] The rap song played during the end credits is performed by
Call of Duty 4's lead animator, Mark Grigsby.
[12]
Game engine

A scene from
Modern Warfaredisplaying the game's graphics quality.
Call of Duty 4: Modern Warfare runs on the
IW engine, specifically IW 3.0, featuring true world-dynamic lighting,
HDR lighting effects, dynamic shadows and
depth of field.
[13] Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a
native resolution of 600p on the Xbox 360 and PS3.
[14]
Certain objects, such as cars and some buildings, are destructible. This makes distinguishing
cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic
physics engine, not implemented in previous
Call of Duty titles. Death animations are a combination of pre-set animations and
ragdoll physics. Console versions of
Call of Duty 4: Modern Warfare run at a consistent 60
frames per second, and the Wii version runs at 30 frames per second.
[13] Code was included to determine
spawning points based on the nearby weapons and the relationship between enemy positions and
line of sight to the points. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn".
[10] However, enemies may still respawn infinitely, a notable feature in Call of Duty game engines.
[15]
Marketing and release
On April 27, 2007, the day before the release of the game's official trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the
NATO phonetic alphabet and the initials of
Call of Duty.
[18] The first
Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28, 2007.
[19] An Xbox 360
Call of Duty 4: Modern Warfare public
beta test was announced on August 30, 2007. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the US, but was later available to other countries. The beta concluded on September 30, 2007.
[20] The maximum rank for the beta was initially level 16,
[21] but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: Crash, Vacant, and Overgrown.
[22] A single-player demo for the PC was released on October 11, 2007 as a
Yahoo! exclusive download, and is now available for free download. The demo includes one level, "The Bog," which showcases the advanced night vision and associated graphics capabilities.
[23]
Retail versions
The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a
documentary filmentitled "Great SAS Missions," which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a "
making-of" featurette and a level walkthrough by the developers. Also included is a limited edition poster and an exclusive hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U.S., but was later released in other countries.
[24] A "Game of the Year" edition was later released on PC, Xbox 360, and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.
[25]
Call of Duty 4: Modern Warfare was released for consoles and Windows in North America on November 6, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007.
[26] The
Mac OS X version of the game was developed by
Aspyr and released on September 26, 2008.
[27] It was released on the Mac App Store on or Around January 16, 2011. It was rated 15 by the
BBFC,
[28] M for Mature by the
ESRB, MA 15+ by the
OFLC,
[29] 16+ by the
PEGI,
[30] and 18 by the
USK.
[31] The
Wii port of the game, titled
Call of Duty: Modern Warfare: Reflex, was developed by
Treyarch and released on November 10, 2009, alongside
Call of Duty: Modern Warfare 2 and
Call of Duty: Modern Warfare: Mobilized.
[2]
Downloadable content
As part of an exclusivity deal between
Microsoft and Activision, multiplayer map packs for the
Call of Duty franchise, beginning with
Modern Warfare, were released first on
Xbox 360. The deal would ultimately last until
Black Ops III in 2015, which introduces a new deal with
Sony and PlayStation platforms.
[32]
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at
US$10 million.
[33] It was released as a free download for Windows on June 5, 2008, sponsored by
NVIDIA, along with patch 1.6.
[34] A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits.
[35] Patch 1.7 was released in June 2008. This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1.6 applied first.
[36]
Reception
| Reception |
|
|
| Awards |
| Publication | Award |
| Game Critics Awards | Best Action Game [53] |
| GameSpot | Best Graphics, Best Shooter, Best Xbox 360 Game, Best PlayStation 3 Game [54][55][56] |
| GameTrailers | Best Graphics, Best PS3 Game [57] |
| GamePro | Best Overall Game of the Year [58] |
| IGN | Best Xbox 360 Game, Best Shooter of 2007 [59][60][61] |
| GameSpy | Best PS3 Game, Best Xbox 360 Game, Best PC Game, Game of the Year [62][63][64][65] |
| X-Play | Best Shooter, Best Sound Design [66] |
| Spike Video Game Awards | Best Shooter, Best Military Game [67] |
| Academy of Interactive Arts & Sciences | Action Game of the Year, Console Game of the Year, Overall Game of the Year [68] |
| Golden Joystick Awards | Game of the Year [69] |
|
Critical response
Call of Duty 4: Modern Warfare on release received critical acclaim from many
video game publications. The gameplay has been cited by reviewers to bring the genre to "a new level of immersion and intensity that we had never seen before."
[70] Official Xbox Magazine said about the multiplayer, "it's the multiplayer mode that solidifies the game's instant-classic status" and that "the campaign never lets up."
[71] GameSpot gave a favorable review for
Call of Duty 4: Modern Warfare, saying that the "high quality of that campaign and its terrific multiplayer options make
Call of Duty 4 a fantastic package."
[39] X-Play commented that "while it may not have revolutionized the genre, it comes damn close to perfecting it."
[43] GamePro claims that "the amazingly deep multiplayer rivals
Halo 3's in terms of reach and scope."
[37]
The game's story has received a considerable amount of acclaim from reviewers.
GamePro notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine."
[37] GameSpot mentioned that the fact the "single-player campaign is over in a flash" as the only major flaw.
[39] While
IGN described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of
sandbox gameplay," it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces."
[72] IGN's Voodoo Extreme similarly remarked that it "virtually plays
on a rail, but that's part of its charm."
[73] In contrast to later entries in the
Call of Duty franchise,
Ben "Yahtzee" Croshaw of
Zero Punctuation gave the game a positive review, praising how it "never sacrifices gameplay for story, or vice versa" and that it featured "less of the smarmy, black-and-white, 'My Country, 'Tis of Thee'
jingoism that turns me off most war games".
[74]
Nevertheless, the game has also received criticism.
Xbox World 360 stated "It's smoke and mirrors and a host of cheap tricks," commenting on the notion that the game did not revolutionize the genre.
[75] Pelit also remarked that "the structure of the single player game should
... have been updated" and that "barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore."
[76]
Wii version
Modern Warfare – Reflex Edition was ported by
Treyarch. The Wii version of
Call of Duty 4: Modern Warfare has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed. However, it supports co-operative gameplay in the campaign on a single screen. At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. The game received an aggregated score of 76% on Metacritic.
[77] IGN gave the Wii version of the game,
Call of Duty: Modern Warfare – Reflex Edition, a score of 7.0, saying the visuals and pointer controls are not as polished as the Wii version of
World at War, though they did mention the customization options and multiplayer are impressive.
[78] Official Nintendo Magazine gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals.
[79] GameTrailers gave the game an 8.8, saying that despite some sacrifices, it retains everything good from its original version.
[80] Game Informer scored the game at a 6.5, stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support
Modern Warfare'scontrol scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PlayStation 3 and Xbox 360 versions, and the mouse and keyboard system on the
Windows version of the game. GameSpot gave the game an 8.5, stating that the online was as addictive as the other versions, they also said that the controls "are precise and customizable enough to let you be all you can be".
[81]
Sales
Before
Call of Duty 4: Modern Warfare was released, it was predicted to sell even more copies than the highly successful
Halo 3; it had received reviews as high as
Halo 3's, it was launching on three systems as opposed to one for
Halo 3, and demand for the game led to a wide range of retailers only having enough available to satisfy
pre-orders.
[82] It fulfilled the prediction and the
Xbox 360 version became the best-selling video game in the
United States from November 2007 to January 2008 according to the
NPD Group. The Xbox 360 and PlayStation 3 versions would go on to sell 1.57 million and 444,000 units, respectively, in the United States in November 2007.
[83] 1.47 million units of the Xbox 360 version were sold in December 2007;
[84] the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008.
[85] The Xbox 360 version was the third
best-selling video game of 2007 in the U.S. with 3.04 million units sold, behind
Halo 3, which sold 4.82 million units, according to the NPD Group.
[84] By January 2008,
Call of Duty 4: Modern Warfare had sold more than 7 million copies worldwide, and was the best-selling game of 2007.
[86] On June 3, 2008,
Infinity Ward reported that the game had sold over 10 million units.
[87] During a May 2009 conference call,
Activision announced that the game has sold 13 million copies, surpassing
Super Mario Galaxy as the best selling game released that week of November 2007.
[88] By November 2013, the game had sold 15.7 million copies.
[89]
Call of Duty 4: Modern Warfare was widely distributed online in the form of
infringing copies. Robert Bowling, Community Manager at Infinity Ward stated, "We pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer... What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen/cracked CD keys of pirated copies."
[90]
Awards
Call of Duty 4: Modern Warfare received awards from various gaming sites and publications. Both
GameSpot and
GameTrailers gave the game the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award,
[54][56][57] and later ranked it as the third best first-person shooter on its "Top 10 FPS Games Ever!" list.
[91] It gained high praise from both video game magazine
GamePro and
GameSpy, having been named the Best Overall Game of 2007 by the former,
[58] and Game of the Year by the latter.
[62][63][64][65] Game Critics also named the game "Best Action Game."
[53] From other authorities such as
IGN and
X-play, and the
Spike Video Game Awards, the game won awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. From the
Academy of Interactive Arts & Sciences, the game won Console Game of the Year, Action game of the Year, and Overall Game of the Year.
[68] From the
British Academy Video Games Awards, The game also won Best Gameplay of the Year, Best Story and Character of the Year, and People's Choice Game of the Year.
[92] The game was awarded with the Academy of Video Games Awards
Game of the Year 2007 Award. The readers of
PlayStation Official Magazine voted it the 7th greatest PlayStation title ever released.
[93]
Modern Warfare Remastered
A
remastered version of
Modern Warfare, entitled
Modern Warfare Remastered, will be released on
PlayStation 4,
Xbox One and PC alongside
Infinite Warfare, only available with the purchase of either the Legacy, Digital Deluxe or Legacy Pro edition of
Infinite Warfare.
[94]
Overview
Modern Warfare Remastered was developed by
Raven Software, who developed multiplayer modes for several
Call of Duty titles in the past, and executive produced by Infinity Ward.
[95] Development of the remaster began in early 2015, as a result of an online petition signed by fans of the original game.
[96] The remaster will come with the original campaign mode, as well as 10 maps for multiplayer at launch.
[97] The six remaining original maps will be released as free DLC in December 2016.
[98] It is set to have the same weapons, killstreaks, and game modes that were featured in the original game.
[99] Activision has confirmed that the movement system will stay true to the original game and that the remaster will also have dedicated servers.
[95]
Reveal
An extended trailer for
Modern Warfare Remastered's campaign mode was shown right after the
Infinite Warfare gameplay reveal at E3 2016. After the trailer, it was revealed that PlayStation 4 users who pre-purchased (as opposed to pre-ordered) an edition of
Infinite Warfare that comes with the remaster will be able to play the game's campaign 30 days earlier, as part of Sony's exclusivity deal with Activision.
[100][101] A gameplay video for the game's "Crew Expendable" mission was released on July 14, 2016. The iconic mission features
Captain Price and his
Special Air Service squadron attacking a
freight ship at sea during nighttime.
[102][103] The video displays the remaster's improved graphics and lighting.
[104][105] The remaster's multiplayer mode was revealed during the
Call of Duty: XP 2016 convention.
[106][107] Attendees of the convention were able to play the multiplayer first with others.
[108]
Notes